Коалиция дебютирует новый Unreal Engine 5 Tech Test с 100x более графические детали

Unreal Engine 5 on New M1 Macs We have been working with UE5 for over a year, since before Early access, staying up to date with the latest code, experimenting with content, and running lots of internal tests. This has empowered us to provide early feedback to Epic as a AAA studio with deep Xbox and Unreal Engine experience.

What were your initial impressions of UE5? Were there any surprises?

First, it was very exciting to get access, everyone at The Coalition was jumping in. That’s when we began the work to create Alpha Point. The biggest surprise to me was how finished the engine was, and how easy it was to bring UE4 content into UE5 seamlessly.

How was your experience in transitioning from Unreal Engine 4 to Unreal Engine 5?

Overall, it was very smooth, it only took us about two weeks to get the team switched over. As of now, our full studio has transitioned to UE5. The Alpha Point demo which we showed at GDC last year was originally built in UE4. We migrated the demo to UE5 early on, and that was quite seamless. As we were building this demo in UE4 with next-gen content and adding more and more assets to it, it was really starting to bog down and run slowly, but once we brought it into UE5 it snapped to life immediately. We never looked back.

Were there any features to UE5 that made transitioning smoother or more simple for your team?

The architecture of the engine is really quite modular, and we have embraced plugins as a structure to extend the functionality and modify the engine to our needs. Plugins being able to contain content – not just code – has been a revelation. When we worked with UE4 we would make a lot of changes to the engine over time, and so those integration costs would get higher. Now, the integrations are much smoother, the engine is a lot more modular, and allows us to give more flexibility to devs.

Can you speak to some often-overlooked features of Unreal Engine? What are some aspects you would like to call out to other developers?

Unreal Insights are worth mentioning since they allow developers to gather real-time data on anything during the development process. Also, Temporal Super Resolution (TSR) – the ability to render 4k for the cost of rendering at 1080p – is an incredible feature that can sometimes be overlooked.

As you have moved from UE4 to UE5, how has the way you approach ideation, experimentation, and production shifted?

UE5 has rapidly increased our iteration time because working within the engine is a what-you-see-is-what-you-get experience. There is no more guesswork. The tech is all there, and now all we have to do is familiarize our content creators to it.

What is the “Alpha Point Demo?” What lessons did you take from its development?

The Alpha Point Demo is our UE5 Early Access demo which includes an environment technical test and abbreviated character cinematic and an early large world technical test. It allowed us to get proficient with the new workflows and tech and also provide feedback for improvements and recommendations to Epic.

The Matrix Awakens Experience

The Coalition was also instrumental in bringing The Matrix Awakens: An Unreal Engine 5 Experience to Xbox Series X|S. Describe the significance of this work and its wider implications for the industry?

This is one of the first examples of a next-generation experience that is simply not possible on the previous generation. It was a massive learning experience that showed us exactly where the bar is for next-gen games, and the workflow needed to build them.

Can you detail The Coalition’s involvement in the creation of this experience?

It was very much a collaboration with Epic, The Coalition and the Xbox development team, to harden and optimize Epic’s vision, first on Xbox Series X, and then on Xbox Series S.

Would you describe The Matrix Awakens as a success? Чем вы больше всего гордитесь?

Абсолютно! The fact that we shipped this next-gen experience on Xbox Series S with all the same features including ray tracing that we have an Xbox Series X at such an incredible level of quality is really amazing. This collaboration resulted in improvements to the Xbox development software, with runtime optimizations, bug fixes, and tools improvements that benefit all developers.

With the introduction of Unreal Engine 5, how close are we to having game universes entirely indistinguishable from reality?

If technology has taught us anything, it’s that we are always going to continue to see its further improvement. We are very close to real-time, life-like renderings; however, we will never stand still and claim that we are “done,” and we are going to continue to see games teams working on and refining the medium.

Смотря вперед

What are you most looking forward to with the launch of UE5?

UE5 позволяет разработчикам взять наручники и по-настоящему создать контент, который мы всегда мечтали о создании. Нет больше компромиссов! Он также создает удаление точек трения в рабочем процессе - с нанитомм нам больше не приходится вручную создавать низкие версии моделей вручную, а с просветом, не находящимся к тому, чтобы «освещение должно быть восстановлено» и ждем оффлайн статическое освещение Повторно запекается - значительно ускоряет процесс разработки. Спасибо большое за ваше время, любые последние мысли? Xbox и коалиция продолжат партнеру с Epic подтолкнуть границы того, что возможно с современными играми, мы не можем дождаться, чтобы показать вам больше о будущем.

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